![]() Speaking of modes, Nitroplus is lacking a few more than what they have. Going into training mode with a dummy can only get me so far. The lack of a tutorial mode is really rough. Sure, there’s a move list in the menus, but for the actual mechanics of the game, I had to go to an outside source to get the information I needed. That’s all fine until players realize there is zero explanation for anything. Unfortunately, this game comes with no manual at all. And since I suck hardcore at air combos, having an assist help out with extending my attacks was a nice touch. The combinations are vast, and finding the best assist for players’ play styles feels rather rewarding when setting up combos. While these assist characters can be “tagged in”, they can be used multiple times after a short cooldown on their side. These can be a special form of attack that can set up combos or even characters that buff the main fighter while in combat. Players choose two characters to be their assist partners in a fight. What sets it apart are the assist characters players take with them into battle. It feels a lot like these typical fighting games. Of course, there are multiple super moves to utilize as well that require a meter to initiate. Relying on combos, then going into air combos for even more damage. Much like BlazBlue and Guilty Gear the game features the standard four button style – A, B, C, and D that goes into combos together with light, medium, heavy, launcher, etc. Nitroplus Blasterz is one of those games, but as I said before, I’m willing to give anything a shot. While I’m willing to try any game, I have never been too big on the faster, flashier style of fighters like Guilty Gear and BlazBlue. Granted, I did sink a good 400 hours into Street Fighter IV back in the day, so I think I know my way around a fighting game. And Street Fighter V had so many issues that I kinda gave up on it within a few months…so I guess I’m not a fighting game guy anymore. No new challengers have stepped into the ring. ![]()
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